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{{modernImportant|The map compilers which come with Jack are forked from older versions of the various engines' compile tools and are not actively maintained. Additionally, the '''''paid version of Jack does not include compile tools for {{GoldSrc|2}} due to license conflicts'''''. | {{modernImportant|The map compilers which come with Jack are forked from older versions of the various engines' compile tools and are not actively maintained. Additionally, the '''''paid version of Jack does not include compile tools for {{GoldSrc|2}} due to license conflicts'''''. | ||
As Jack exclusively uses Valve220 notation for exported [[MAP]] files (being the first editor to extend it for use with {{quake2|2}} and {{quake3|2}}), a supported compiler is required. The following up-to-date | As Jack exclusively uses Valve220 notation for exported [[MAP]] files (being the first editor to extend it for use with {{quake2|2}} and {{quake3|2}}), a supported compiler is required. The following up-to-date compilers are supported: | ||
* {{goldsrc|4}} - [[VHLT|VHLT 3.4]] and forks | * {{goldsrc|4}} - [[VHLT|VHLT 3.4]] and forks | ||
** {{svencoop|4}} - [[SCHLT]] | ** {{svencoop|4}} - [[SCHLT]] |
Revision as of 06:49, 24 September 2023

- Add feature list.
- Move information from JACK and Hammer here, and make it more professional.
- JMF file format.
J.A.C.K. (commonly Jack) is a map editor for games with a Quake-style BSP architecture. Jack is heavily based on
Hammer, improving upon the experience from
Hammer 3.5 by adding many quality of life features inspired by those found in
Hammer 4.x,
Q3Radiant, and more.
supporting
Half-Life,
Quake,
Quake II, and
Quake III, along with many other games and mods running on their engines, such as
Gunman Chronicles,
Hexen II, and
Tremulous.
Jack is available for free on its website. A paid version, with several bugfixes and some extra features, is also available on Steam.


As Jack exclusively uses Valve220 notation for exported MAP files (being the first editor to extend it for use with Quake II and
Quake III), a supported compiler is required. The following up-to-date compilers are supported:
GoldSrc - VHLT 3.4 and forks
Quake (and
Hexen II) - ericw-tools
Quake II - see MAP (file format)#Quake II
id Tech 3 - the version of Q3MAP2 included with
NetRadiant-Custom
Features
See here.