Texlight: Difference between revisions

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A '''texlight''' is a light generated by the map compiler in front of a surface with a given texture, making it appear as if the texture is emitting light. Older compilers, such as [[QRAD]] and [[VRAD]] create a single large texlight in front of the texture, adding a new texlight for every subdivision. Modern compilers, such as [[ericw-tools]], can instead create several smaller texlights across the textured face, making it look more like the texture is actually casting light, instead of looking like it has a [[light]] placed right on top of it.
A '''texlight''' is a light generated by the map compiler in front of a surface with a given texture, making it appear as if the texture is emitting light. Older compilers, such as [[QRAD]] and [[VRAD]] create a single large texlight in front of the texture, adding a new texlight for every subdivision. Modern compilers, such as [[ericw-tools]], can instead create several smaller texlights across the textured face, making it look more like the texture is actually casting light, instead of looking like it has a [[light]] placed right on top of it.
{{modernConfirm|What method does [[VHLT]] use?}}
{{modernConfirm|What method does [[VHLT]] use?}}

Revision as of 02:01, 4 January 2024

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A texlight is a light generated by the map compiler in front of a surface with a given texture, making it appear as if the texture is emitting light. Older compilers, such as QRAD and VRAD create a single large texlight in front of the texture, adding a new texlight for every subdivision. Modern compilers, such as ericw-tools, can instead create several smaller texlights across the textured face, making it look more like the texture is actually casting light, instead of looking like it has a light placed right on top of it.

Confirm:What method does VHLT use?

In Source Source, only RAD files can create texlights.

In GoldSrc GoldSrc, RAD files can be used, but they have been deprecated in ZHLT and VHLT by info_texlights and light_surface.