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Func detail blocker: Difference between revisions

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m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{CD|CDetailBlocker|file1=effects.cpp|CServerOnlyEntity}}
{{CD|CDetailBlocker|file1=effects.cpp|CServerOnlyEntity}}
[[File:Toolstrigger.gif|left]]
[[File:Toolstrigger.gif|left]]
{{entity|func_detail_blocker|type=e2|since=Left 4 Dead}} It disallows [[detail props]] from being placed inside its volume.
{{this is a|e2|name=func_detail_blocker|since=Left 4 Dead}} It disallows [[detail props]] from being placed inside its volume.
{{warning|[[AABB]] is used for the detail blocking}}
{{warning|[[AABB]] is used for the detail blocking}}
{{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}}
{{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}}
{{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version: https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7}}
{{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version: https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7}}
{{note|This entity is also in {{gmod|4.1}}.}}
{{note|This entity is also in {{gmod|4.1}}.}}

Revision as of 10:51, 4 January 2024

C++ Class hierarchy
CDetailBlocker
CServerOnlyEntity
CBaseEntity
C++ effects.cpp
Toolstrigger.gif

func_detail_blocker is an e2 available in all Source Source games since Left 4 Dead Left 4 Dead. It disallows detail props from being placed inside its volume.

Warning.pngWarning:AABB is used for the detail blocking
Note.pngNote:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
Note.pngNote:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version: https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7
Note.pngNote:This entity is also in Garry's Mod Garry's Mod.