Monster scorpion: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{infotable |monster_snake |img=300px |type=e0 |engine={{gldsrc}} |in={{wanted|4}} }} {{entity|monster_scorpion|type=e0|game=Wanted|engine=1}} T...")
 
No edit summary
Line 1: Line 1:
{{infotable
{{infotable
|monster_snake
|monster_scorpion
|img=[[File:wantedhl-scorpion.png|300px]]
|img=[[File:wantedhl-scorpion.png|300px]]
|type=e0
|type=e0

Revision as of 09:14, 22 August 2023

monster_scorpion
Wantedhl-scorpion.png
TypePoint entity
EngineGoldSrc
AvailabilityWANTED! WANTED!
 

Template:Entity This creates a hostile Armed Scorpion NPC.

Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Template:KV GoldSrc BaseNPC

Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.