VRAD (Source 2): Difference between revisions

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'''VRAD2''' and '''VRAD3''' are the [[command-line]] tools that calculate and embed lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].
'''VRAD2''' and '''VRAD3''' {{only|{{cs2}}}} are the [[command-line]] tools that calculate and embed lighting data into compiled maps. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]].


In {{cs2|4}}, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting{{confirm}}. The old deprecated CPU lighting compiler can be used if your GPU didn't meet the requirements, but please note that it does not support any new lighting types used in {{cs2|4}}.
In {{cs2|4}}, which introduced {{code|VRAD3}}, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting{{confirm}}. The old deprecated CPU lighting compiler and {{code|VRAD2}} has been removed.


{{todo|Add more information about the Source 2's VRAD2/VRAD3 lighting.}}
{{todo|Add more information about the Source 2's VRAD2/VRAD3 lighting.}}

Revision as of 08:16, 28 September 2023

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VRAD2 and VRAD3 (only in Counter-Strike 2) are the command-line tools that calculate and embed lighting data into compiled maps. It is the Source 2 Source 2 counterpart of Source Source 1's VRAD.

In Counter-Strike 2 Counter-Strike 2, which introduced VRAD3, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting[confirm]. The old deprecated CPU lighting compiler and VRAD2 has been removed.

Todo: Add more information about the Source 2's VRAD2/VRAD3 lighting.

See Also