Func ladder (GoldSrc): Difference between revisions
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{{lang|Func ladder (GoldSrc)}} | {{lang|Func ladder (GoldSrc)}} | ||
{{EntityTabs|func_ladder|main=source|goldsrc=1|source=1 | {{EntityTabs|func_ladder|main=source|goldsrc=1|source=1}} | ||
{{Entity|func_ladder|engine=gldsrc|type=e2}} A ladder. Players will be able to freely move along this brush, as if it was a ladder. | {{Entity|func_ladder|engine=gldsrc|type=e2}} A ladder. Players will be able to freely move along this brush, as if it was a ladder. | ||
The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the ''func_ladder'' over it. Only the brush construction will be visible in the game. | The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the ''func_ladder'' over it. Only the brush construction will be visible in the game. |
Revision as of 18:29, 30 August 2023


Template:EntityTabs Template:Entity A ladder. Players will be able to freely move along this brush, as if it was a ladder. The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the func_ladder over it. Only the brush construction will be visible in the game.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.