Func ladder (GoldSrc): Difference between revisions
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(Created page with "{{lang|Func ladder (GoldSource Engine)}} {{EntityTabs|func_ladder|goldsrc=1|source=1|main=source}} {{GoldSource base brush|func_ladder}} A ladder. Players will be able to free...") |
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{{lang|Func ladder (GoldSource Engine)}} | {{lang|Func ladder (GoldSource Engine)}} | ||
{{EntityTabs|func_ladder|goldsrc=1|source=1|main=source}} | {{EntityTabs|func_ladder|main=source|goldsrc=1|source=1|main=source}} | ||
{{GoldSource base brush|func_ladder}} A ladder. Players will be able to freely move along this brush, as if it was a ladder. | {{GoldSource base brush|func_ladder}} A ladder. Players will be able to freely move along this brush, as if it was a ladder. | ||
The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the ''func_ladder'' over it. Only the brush construction will be visible in the game. | The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the ''func_ladder'' over it. Only the brush construction will be visible in the game. | ||
Revision as of 06:30, 15 August 2023
Todo: The deprecated template
{{Base brush}}, {{Brush ent}} or {{Tf2 brush}} (and similar) was used. Use {{Entity}} instead.
func_ladder is a brush entity available in all GoldSrc engine games. A ladder. Players will be able to freely move along this brush, as if it was a ladder.
The most common way to build a ladder is to first construct it out of brushes (or an masked-textured brush) and then place the func_ladder over it. Only the brush construction will be visible in the game.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.