User:Fitzroy doll: Difference between revisions

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m (Added to HL2 Single Player Mapping wishlist.)
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Coming soon!
Coming soon!
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== Wishlist for HL2 Single Player ==
== Wishlist for HL2 Single Player Mapping==
-enable the func_fishpool! I want fish that swim around, not just murderous leeches!<br>
-enable the [[Func_fish_pool]]. I want fish that swim around, not just murderous leeches!<br>
-enable custom soundscapes! They work in everything else, but not in single player. Why?
-enable custom [[Env_soundscape]]. They work in everything else, but not in single player, except as part of a mod. Why?<br>
-enable [[Bullet_Penetration_in_Counter-Strike:_Source]]. Who doesn't want to wall a combine? The bullet decals appear on the other side of the wall as if this was happening, but no damage occurs. <br>
-enable the [[Detail_Props#Detail_Shapes]] in single player. <br>
-fix the HDR warning for the skybox when you compile a map. Every map I compile, including the SDK examples, contains these warnings:<br> Creating default cubemaps for env_cubemap using skybox materials:<br>
skybox/sky_day01_01*.vmt<br>
Run buildcubemaps in the engine to get the correct cube maps.<br>
 
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"<br>
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!<br>
 
This happens because the tools expect you to be doing this:[[HDR_Skybox_Creation]], even though it should be perfectly possible to map without the use of HDR. So I am just ignoring this error, unless someone knows a good reason I shouldn't.<br>
-enable the [[Npc_bullsquid]] and houndeye in the FGD and give the [[Npc_ichthyosaur]] proper AI. It makes sense to have lost the Alien Grunt, but if you are making maps which take place in the wasteland, there are very few enemies to use against the player. It would be nice to have more options. <br>
 
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== Favourite Source/Goldsource mods ==
== Favourite Source/Goldsource mods ==

Revision as of 07:29, 21 April 2006

Website

Amphibian Mods It's a collection of quality single player maps and mods for many different first person shooter games, including Half Life and Half Life 2. Most maps and mods are not very good, yet most websites that list third party mods and maps list everything. This is not helpful if you only want to play something that's worth playing. Sites which give reviews are often so equivocal that it's hard to tell whether something is really worth playing or not. Amphibian Mods cuts through all this by only listing maps and mods that are of a high level of quality. The site also includes instructions for running all maps and mods from the command line.


Projects

Coming soon!


Wishlist for HL2 Single Player Mapping

-enable the Func_fish_pool. I want fish that swim around, not just murderous leeches!
-enable custom Env_soundscape. They work in everything else, but not in single player, except as part of a mod. Why?
-enable Bullet_Penetration_in_Counter-Strike:_Source. Who doesn't want to wall a combine? The bullet decals appear on the other side of the wall as if this was happening, but no damage occurs.
-enable the Detail_Props#Detail_Shapes in single player.
-fix the HDR warning for the skybox when you compile a map. Every map I compile, including the SDK examples, contains these warnings:
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!

This happens because the tools expect you to be doing this:HDR_Skybox_Creation, even though it should be perfectly possible to map without the use of HDR. So I am just ignoring this error, unless someone knows a good reason I shouldn't.
-enable the Npc_bullsquid and houndeye in the FGD and give the Npc_ichthyosaur proper AI. It makes sense to have lost the Alien Grunt, but if you are making maps which take place in the wasteland, there are very few enemies to use against the player. It would be nice to have more options.


Favourite Source/Goldsource mods

Peaces Like Us and Mistake_Of_Pythagoras
K.S.(Koumei satou) is one of the most original designers out there. Intellectual and challenging, his mods are not to be missed.

Bugstompers
Brendon Chung is a genius but he should finish what he starts.

Big Lolly
Cayle George is another very skilled mapper.

Poke646
Probably everyone's favourite.

Azure_Sheep and Point_Of_View
Will they follow up their smash hits with a Source Project?

DayHard
They made a mistake by releasing the maps individually well before the mod was finished, but this is certainly one of the most original mods out there.

SMOD
Everyone likes this for the weapons and gibs, but the real beauty of this mod is the mapadd function. See my website for more on this.

MINERVA
What can I say that hasn't been said already? Probably the tightest maps not made by Valve out there today.