DMX/Source 2 Vertex attributes: Difference between revisions
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The [[DMX]] mesh format (Version 22) supports arbitrary mesh attributes. The [[Source 2]] tools can make use of many attributes besides the standard ones to control per-vertex model features. | The [[DMX]] mesh format '''(Version 22)''' supports arbitrary mesh attributes. The [[Source 2]] tools can make use of many attributes besides the standard ones to control per-vertex model features. | ||
{{stub}} | {{stub}} | ||
{{note | The list is very likely incomplete.}} | {{note|The list is very likely incomplete.}} | ||
== Standard == | ==Standard== | ||
{| class="standard-table" | {| class="standard-table" | ||
! style="width: 200px;" | Attribute | ! style="width: 200px;" | Attribute | ||
Line 48: | Line 48: | ||
|} | |} | ||
==Vertex Color Maps== | |||
== Vertex Color Maps == | |||
{| class="standard-table" | {| class="standard-table" | ||
! style="width: 200px;" | Attribute | ! style="width: 200px;" | Attribute | ||
Line 72: | Line 71: | ||
|} | |} | ||
==Cloth Simulation== | |||
== Cloth Simulation == | |||
{| class="standard-table" | {| class="standard-table" | ||
! style="width: 200px;" | Attribute | ! style="width: 200px;" | Attribute |
Latest revision as of 06:51, 4 December 2023
The DMX mesh format (Version 22) supports arbitrary mesh attributes. The Source 2 tools can make use of many attributes besides the standard ones to control per-vertex model features.

Standard
Attribute | Type | Description |
---|---|---|
position | vector3 | Vertex position. |
normal | vector3 | Vertex normal. |
texcoord | vector2 | UV coordinates. A second UV map can be added with texcoord$1. |
blendweights | float | |
blendindices | int | |
wrinkle | ||
balance | float | |
tangent | vector4 | |
speed |
Vertex Color Maps
Attribute | Type | Description |
---|---|---|
color | vector4 | Vertex color. Can be used in the VR shaders to tint a model with the appropriate material attribute enabled. |
VertexPaintBlendParams | vector4 | Used to blend between texture layers in bland materials. Works the same way as the Hammer Terrain Blending tool. |
VertexPaintBlendParams1 | vector4 | Todo: Unknown additional blend parameters
|
VertexPaintTintColor | vector4 |
Cloth Simulation
Attribute | Type | Description |
---|---|---|
cloth_enable | float | (0 - 1) Enables cloth simulation and creates a cloth node on the vertex when set to 1. |
cloth_animation_attract | float | Legacy parameter deprecated in favor of cloth_goal_strength. |
cloth_animation_force_attract | float | Legacy parameter deprecated in favor of cloth_goal_strength. |
cloth_goal_strength | float | (0 - 1) Controls the how much animations influence the vertex position. |
cloth_goal_strength_v2 | float | (0 - 1) Todo: Same as cloth_goal_strength?
|
cloth_goal_damping | float | |
cloth_drag | float | |
cloth_drag_v2 | float | |
cloth_mass | float | Todo: This sets the per-vertex mass in kg, but doesn't seem to go below 1, leading to extremely massive cloth. Enabling explicit masses ignores this value, contrary to documentation
|
cloth_gravity | float | |
cloth_gravity_z | float | |
cloth_collision_radius | float | |
cloth_ground_collision | float | |
cloth_ground_friction | float | |
cloth_use_rods | float | |
cloth_make_rods | float | |
cloth_anchor_free_rotate | float | (0 - 1) Controls how freely cloth nodes bordering to non-cloth vertices can rotate. |
cloth_volumetric | float | |
cloth_suspenders | float | |
cloth_bend_stiffness | float | (0 - 1) Controls curvature of bend springs. Requires m_bAddStiffnessRods to be enabled.
|
cloth_stray_radius_inv | float | |
cloth_stray_radius | float | |
cloth_stray_radius_stretchiness | float | |
cloth_antishrink | float | |
cloth_shear_resistance | float | |
cloth_stretch | float | (0..+inf) A value of 1 gives extremely loose cloth. Strechiness increases exponentially with value. Todo: Does this affect both quads and rods?
|
cloth_friction | float | |
cloth_collision_layer_0 - 15 | float | |
cloth_vertex_set_<set_name> | float |