Env beverage: Difference between revisions

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==Keyvalues==
==Keyvalues==
{{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}}
{{KV|Capacity|intn=health|integer|Number of cans in the dispenser.}}
{{KV|Beverage Type|intn=beveragetype|choices|Type of the cans.
{{KV|Beverage Type|intn=beveragetype|choices|Which [[skin]] to use. Vanilla {{hls}} skins described below:
:*0: Coca-Cola
:*0: "Coca-Cola" - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !" in white.
:*1: Sprite
:*1: "Sprite" - A brown can with yellow droplets pictured, labelled "GLUB" in yellow.
:*2: Diet Coke
:*2: "Diet Coke" - A red/blue can with red berries pictured, labelled "GRAPE" in white.
:*3: Orange
:*3: "Orange" - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly.
:*4: Surge
:*4: "Surge" - A dark green can with darker coloured ends, labelled "YUCK" in white.
:*5: Moxie
:*5: "Moxie" - A yellow/orange can with a fiery effect, labelled "DANTE" in dark red.
:*6: Random}}
:*6: Random}}
{{KV Targetname}}
{{KV Targetname}}
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==Inputs==
==Inputs==
{{IO|Activate|Same as Use. Dispenses a can}}
{{IO|Activate|Same as Use. Dispenses a can}}
/

Revision as of 12:29, 10 August 2023

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C++ Class hierarchy
CEnvBeverage
CBaseEntity
C++ effects.cpp

Template:Entity It is a Half-Life Half-Life legacy entity: the beverage dispenser. This entity dispenses soda cans (item_sodacan) when +used.

These are not used for the dispensers in Half-Life 2. Those are done with a func_button and point_template.

Note.pngNote:This uses 🖿models/can.mdl by default.
In most games except Half-Life: Source Half-Life: Source, Half-Life Deathmatch: Source Half-Life Deathmatch: Source, and Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.

Keyvalues

Capacity (health) <integer>
Number of cans in the dispenser.
Beverage Type (beveragetype) <choices>
Which skin to use. Vanilla Half-Life: Source skins described below:
  • 0: "Coca-Cola" - A lime green can with what appears to be half a kiwifruit pictured, labelled "HAI !" in white.
  • 1: "Sprite" - A brown can with yellow droplets pictured, labelled "GLUB" in yellow.
  • 2: "Diet Coke" - A red/blue can with red berries pictured, labelled "GRAPE" in white.
  • 3: "Orange" - A blue and green can with a lighter blue face pictured, and a label that is too pixellated to read clearly.
  • 4: "Surge" - A dark green can with darker coloured ends, labelled "YUCK" in white.
  • 5: "Moxie" - A yellow/orange can with a fiery effect, labelled "DANTE" in dark red.
  • 6: Random
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Same as Use. Dispenses a can