Env beverage: Difference between revisions

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These are not used for the dispensers in Half-Life 2. Those are done with a {{ent|func_button}} and {{ent|point_template}}.
These are not used for the dispensers in Half-Life 2. Those are done with a {{ent|func_button}} and {{ent|point_template}}.


{{note|This uses <code>models/can.mdl</code> by default, you will need to provide your own model as this one is not present.}}
{{note|This uses <code>models/can.mdl</code> by default. In most games except {{hls|4}}, {{hldms|4}}, and {{jbep3|4}}, you will need to provide your own model as this one is not present.}}


==Keyvalues==
==Keyvalues==
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==Inputs==
==Inputs==
{{IO|Activate|Same as Use. Dispenses a can}}
{{IO|Activate|Same as Use. Dispenses a can}}
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Revision as of 11:31, 10 August 2023

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C++ Class hierarchy
CEnvBeverage
CBaseEntity
C++ effects.cpp

Template:Entity It is a Half-Life Half-Life legacy entity: the beverage dispenser. This entity dispenses soda cans (item_sodacan) when +used.

These are not used for the dispensers in Half-Life 2. Those are done with a func_button and point_template.

Note.pngNote:This uses models/can.mdl by default. In most games except Half-Life: Source Half-Life: Source, Half-Life Deathmatch: Source Half-Life Deathmatch: Source, and Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3, you will need to provide your own model as this one is not present.

Keyvalues

Capacity (health) <integer>
Number of cans in the dispenser.
Beverage Type (beveragetype) <choices>
Type of the cans.
  • 0: Coca-Cola
  • 1: Sprite
  • 2: Diet Coke
  • 3: Orange
  • 4: Surge
  • 5: Moxie
  • 6: Random
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Activate
Same as Use. Dispenses a can

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