Env model (GoldSrc): Difference between revisions

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[[Category:Non-internal entities]]
[[Category:Non-internal entities]]
[[Category:Point Entites]]
[[Category:Point Entities]]
[[Category:Day of Defeat Entities]]
[[Category:Day of Defeat Entities]]

Revision as of 08:10, 29 July 2023

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env_model is a point entity available in Day of Defeat Day of Defeat, originally found in Spirit of Half-Life. It is used to place a model (usually an MDL) on a map, with optional animation and no collision.

Warning.pngWarning:Env_models do not have any collision, and will not cast shadows with normal compilers.
PlacementTip.pngWorkaround:Create a brush-based collision mesh and tie it to afunc_wall with renderamt set to 0 (aka invisible). Set the texture scale to 4.0 or higher to avoid wasting allocblock on invisible faces. This will also cast lightmap shadows, unless alphatest ({) textures are used.

Entity description

KeyValues

Flags

See also