Env model (GoldSrc): Difference between revisions
		
		
		
		
		
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Warning:Env_models do not have any collision, and will not cast shadows with normal compilers.
Workaround:Create a brush-based collision mesh and tie it to afunc_wall with  
		
	
SirYodaJedi (talk | contribs)  (Created page with "{{stub}}{{DISPLAYTITLE:{{mono|env_model}}}} {{code|env_model}} is a point entity available in {{dod|4}}, originally found in Spirit of Half-Life. It is used to place a mod...")  | 
				SirYodaJedi (talk | contribs)  mNo edit summary  | 
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{{warning|Env_models do not have any collision, and will not cast shadows with normal compilers.  | {{warning|Env_models do not have any collision, and will not cast shadows with normal compilers.  | ||
{{workaround|Create a brush-based collision mesh and tie it to a{{ent|func_wall (GoldSrc)|alt=func_wall}} with {{code|renderamt}} set to 0. Set the texture scale to 4.0 or higher to avoid wasting allocblock on invisible faces.}} }}  | {{workaround|Create a brush-based collision mesh and tie it to a{{ent|func_wall (GoldSrc)|alt=func_wall}} with {{code|renderamt}} set to 0. Set the texture scale to 4.0 or higher to avoid wasting allocblock on invisible faces. This will also cast lightmap shadows, unless alphatest ({{code|{}}) textures are used.}} }}  | ||
== Entity description ==  | == Entity description ==  | ||
=== KeyValues ===  | === KeyValues ===  | ||
Revision as of 18:27, 28 July 2023
env_model is a point entity available in 
 Day of Defeat, originally found in Spirit of Half-Life. It is used to place a model (usually an MDL) on a map, with optional animation and no collision.
renderamt set to 0. Set the texture scale to 4.0 or higher to avoid wasting allocblock on invisible faces. This will also cast lightmap shadows, unless alphatest ({) textures are used.Entity description
KeyValues
Flags
See also
- cycler_sprite - Similar entity available in all 
 GoldSrc games, without animation. Can display MDL and BSP models, despite its name. Most frequently used in 
 Counter-Strike; have issues when used in singleplayer. - item_generic - Equivalent entity in 
 Half-Life: Opposing Force, 
 Counter-Strike: Condition Zero, 
 Condition Zero Deleted Scenes, and 
 Sven Co-op. - prop_dynamic - comparable entity in 
 Source