Direct3D: Difference between revisions
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{{goldsrc|4}} engines ships with Software renderer, OpenGL and initially, Direct3D 7, prior to it being removed in 2013 after [[SteamPipe]] update. Unlike OpenGL and like the Software renderer, it doesn't seems to have issues with overbright lighting. | {{goldsrc|4}} engines ships with Software renderer, OpenGL and initially, Direct3D 7, prior to it being removed in 2013 after [[SteamPipe]] update. Unlike OpenGL and like the Software renderer, it doesn't seems to have issues with overbright lighting. | ||
{{source|4}} mainly used Direct3D 9 (Shader Model 2) renderer, which later was upgraded to support Shader Model 3.0, but offers backward compability with older GPUs using [[DirectX Versions|DirectX feature levels]], some third-party engine branch like {{tfbranch|1}} and {{strata|1}} used Direct3D 11 renderer instead. Later throughout 2020-2022, nearly all of Valve games also added support for [[Vulkan]] renderer on Windows, using DXVK to translates D3D9 to Vulkan. Enabling Vulkan translation will require the "{{code|-vulkan}}" launch option (except {{portalrtx|3}}). | {{source|4}} mainly used Direct3D 9 (Shader Model 2) renderer, which later was upgraded to support Shader Model 3.0, but offers backward compability with older GPUs using [[DirectX Versions|DirectX feature levels]], some third-party engine branch like {{tfbranch|1}} and {{strata|1}} used Direct3D 11 renderer instead. Later throughout 2020-2022, nearly all of Valve games also added support for [[Vulkan]] renderer on Windows, using DXVK to translates D3D9 to Vulkan. Enabling Vulkan translation will require the "{{code|-vulkan}}" launch option (except in {{portalrtx|3}} and upcoming {{hl2rtx|3}). | ||
{{source2|4}} mainly used Direct3D 11 renderer, but also have a options to use the [[Vulkan]] renderer. | {{source2|4}} mainly used Direct3D 11 renderer, but also have a options to use the [[Vulkan]] renderer. |
Revision as of 03:45, 12 September 2023
Direct3D is a graphics application programming interface (API) for Microsoft Windows. It is part of
DirectX.
GoldSrc engines ships with Software renderer, OpenGL and initially, Direct3D 7, prior to it being removed in 2013 after SteamPipe update. Unlike OpenGL and like the Software renderer, it doesn't seems to have issues with overbright lighting.
Source mainly used Direct3D 9 (Shader Model 2) renderer, which later was upgraded to support Shader Model 3.0, but offers backward compability with older GPUs using DirectX feature levels, some third-party engine branch like Titanfall branch and Strata Source used Direct3D 11 renderer instead. Later throughout 2020-2022, nearly all of Valve games also added support for Vulkan renderer on Windows, using DXVK to translates D3D9 to Vulkan. Enabling Vulkan translation will require the "-vulkan" launch option (except in Portal with RTX and upcoming {{hl2rtx|3}).
Source 2 mainly used Direct3D 11 renderer, but also have a options to use the Vulkan renderer.
See Also
Direct3D - More information can be found at Wikipedia.
- DirectX Versions
- Vulkan, another graphics API, successor to OpenGL.