PBR (Strata shader): Difference between revisions
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Confirm:Which games use $useparallax and which ones use $parallax? Are they the same?
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{{Language subpage}}{{Shader|PBR|engine={{strata|4.1}}, {{tfbranch|4.1}}, and {{Source2|4.1}}}} It uses many different texture maps to create a more accurate simulation of light. | {{Language subpage}}{{Shader|PBR|engine={{strata|4.1}}, {{tfbranch|4.1}}, and {{Source2|4.1}}}} It uses many different texture maps to create a more accurate simulation of light. | ||
==Supported Parameters== | ==Supported Parameters== | ||
===Basics=== | ===Basics=== |
Revision as of 17:22, 4 July 2023

PBR
It uses many different texture maps to create a more accurate simulation of light.
Supported Parameters
Basics
Adjustment
PBR
$mraotexture
$model
$speculartexture

$parallax
$useparallax
$parallaxdepth
$parallaxcenter
Lighting
$bumpmap
$normaltexture
$emissiontexture
Reflection
$envmap
$envmapcontrast
$envmapsaturation
$envmaptint
$useenvambient
Transparency
$alpha
$alphatest
$alphatestreference
$translucent
%keywords - A list of keywords separated by commas. Examples of keywords are: architectural,brown,gray,grime,hanger,industrial,metal,modern,shed,urban,wall,floor