BSP Decompiler 005: Difference between revisions
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Warning:New versions create sources without geometry! (for
GoldSrc)
(Created page with "{{Language subpage}} {{005|4}} is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats. ==...") |
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{{005|4}} is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | {{005|4}} is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | ||
{{warning|New versions create sources without geometry! (for {{goldsrc|4}})}} | |||
== LibBSP== | == LibBSP== | ||
C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines | * C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines | ||
The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3. | * The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3. | ||
The BSP Importer for Unity3D and the BSP Decompiler projects both use this library. | * The BSP Importer for Unity3D and the BSP Decompiler projects both use this library. | ||
Revision as of 14:44, 4 July 2023
005 Decompiler is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


LibBSP
- C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.