BSP Decompiler 005: Difference between revisions

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{{005|4}} is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
{{005|4}} is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.
{{warning|New versions create sources without geometry! (for {{goldsrc|4}})}}


== LibBSP==
== LibBSP==
C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
* C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
* The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
* The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.





Revision as of 14:44, 4 July 2023

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005 Decompiler 005 Decompiler is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.

Warning.pngWarning:New versions create sources without geometry! (for GoldSrc GoldSrc)

LibBSP

  • C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines
  • The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake 3.
  • The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.


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