$desaturatewithbasealpha: Difference between revisions
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Note:Also available for use in
and
through
LUX
Bug:This shader does not work with
Mailmanmicky (talk | contribs) mNo edit summary |
Mailmanmicky (talk | contribs) No edit summary |
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* {{Ent|$selfillum}} and thus [[Glowing_Textures#.24selfillum|$selfillummask]] {{LUX|in}} | * {{Ent|$selfillum}} and thus [[Glowing_Textures#.24selfillum|$selfillummask]] {{LUX|in}} | ||
* {{Ent|$selfillum_envmapmask_alpha}}. {{LUX|in}} | * {{Ent|$selfillum_envmapmask_alpha}}. {{LUX|in}} | ||
* {{Ent|$basealphaenvmapmask}}. {{LUX|in}} | * {{Ent|$basealphaenvmapmask}}. {{LUX|in}}}} | ||
{{ModernWarning|Using the Basetexture's Alpha channel for other effects at the same time might result in unexpected behavior!}} | {{ModernWarning|Using the Basetexture's Alpha channel for other effects at the same time might result in unexpected behavior!}} | ||
Revision as of 04:42, 21 June 2023


Template:Shaderparam
Setting it to a value above 0
will enable the behavior.
If used, the $basetexture's Alpha channel will be used as a mask to de-saturate the $basetexture's Color.
The amount of desaturation is determined through the same parameter. 1.0
will result in 100%, and 0.5
in 50% desaturation.




Caveats

- $seamless_base. (this works in
)
- $detail. (this works in
)
- $bumpmap or any parameters that requires a $bumpmap. Including $lightwarptexture. (this works in
but not with $phong)
- $selfillum and thus $selfillummask (this works in
)
- $selfillum_envmapmask_alpha. (this works in
)
- $basealphaenvmapmask. (this works in
) [todo tested in ?]