$desaturatewithbasealpha: Difference between revisions
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Note:Also available for use in
and
through
LUX
Bug:This shader does not work with
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== Caveats == | == Caveats == | ||
{{Bug | {{Bug|This shader does not work with | ||
* {{Ent|$seamless_base}}. {{LUX|in}} | |||
* {{Ent|$detail}}. {{LUX|in}} | |||
* {{Ent|$bumpmap}} or any parameters that requires a {{Ent|$bumpmap}}. Including {{Ent|$lightwarptexture}}. {{LUX|in|bnw=$phong}} | |||
* {{Ent|$selfillum}} and thus [[Glowing_Textures#.24selfillum|$selfillummask]] {{LUX|in}} | |||
* {{Ent|$selfillum_envmapmask_alpha}}. {{LUX|in}} | |||
* {{Ent|$basealphaenvmapmask}}. {{LUX|in}} | |||
{{ModernWarning|Using the Basetexture's Alpha channel for other effects at the same time might result in unexpected behavior!}} | |||
}} | |||
Revision as of 03:41, 21 June 2023
Template:Shaderparam
Setting it to a value above 0 will enable the behavior.
If used, the $basetexture's Alpha channel will be used as a mask to de-saturate the $basetexture's Color.
The amount of desaturation is determined through the same parameter. 1.0 will result in 100%, and 0.5 in 50% desaturation.
Caveats
- $seamless_base. (this works in
) - $detail. (this works in
) - $bumpmap or any parameters that requires a $bumpmap. Including $lightwarptexture. (this works in
but not with $phong) - $selfillum and thus $selfillummask (this works in
) - $selfillum_envmapmask_alpha. (this works in
) - $basealphaenvmapmask. (this works in
)