Func illusionary: Difference between revisions

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Originally added as a legacy entity from {{Gldsrc|4}} for backwards compatibility, Valve has also used it in Source games (such as {{hl2|2}} or {{csgo|2}}) as a non-solid brush. {{ent|func_brush}} with its <tt>Solidity</tt> property set to ''Never Solid'' will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.
Originally added as a legacy entity from {{Gldsrc|4}} for backwards compatibility, Valve has also used it in Source games (such as {{hl2|2}} or {{csgo|2}}) as a non-solid brush. {{ent|func_brush}} with its <tt>Solidity</tt> property set to ''Never Solid'' will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.
{{note|This entity doesn't work inside {{ent|func_instance}}, because it won't be rotated correctly.}}
{{note|This entity doesn't work inside {{ent|func_instance}}, because it won't be rotated correctly.}}
{{warning|This entity counts toward the number of max [[edicts]]. Consider using a [[%CompileNonSolid]] material instead.}}  
{{warning|This entity counts toward the number of max [[edicts]]. Consider using a [[%CompileNonSolid]] material on an {{ent|func_detail}} instead.}}  
== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}

Revision as of 20:09, 21 December 2023

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C++ Class hierarchy
CFuncIllusionary
CBaseEntity
C++ bmodels.cpp

Template:Entity It's a brush entity that has no collision.

Warning.pngWarning:In Counter-Strike: Source, parenting this entity to another can break your map.

Originally added as a legacy entity from GoldSrc GoldSrc for backwards compatibility, Valve has also used it in Source games (such as Half-Life 2 Half-Life 2 or Counter-Strike: Global Offensive Counter-Strike: Global Offensive) as a non-solid brush. func_brush with its Solidity property set to Never Solid will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.

Note.pngNote:This entity doesn't work inside func_instance, because it won't be rotated correctly.
Warning.pngWarning:This entity counts toward the number of max edicts. Consider using a %CompileNonSolid material on an func_detail instead.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also