Tf logic holiday: Difference between revisions
Jump to navigation
Jump to search

m (→Keyvalues) |
No edit summary |
||
Line 3: | Line 3: | ||
{{Stub}} | {{Stub}} | ||
{{ | {{this is a|point entity|name=tf_logic_holiday|game=Team Fortress 2}} | ||
== Entity description == | == Entity description == |
Revision as of 19:10, 7 January 2024


tf_logic_holiday
is a point entity available in Team Fortress 2.
Entity description
Holiday Entity. This is used to force a specific holiday on a map, usually Halloween.
This entity is also used to enable the Spell UI via its HalloweenSetUsingSpells input.
Keyvalues
- start ([todo internal name (i)])
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- holiday_type ([todo internal name (i)]) <choices>
- Holiday
- tauntInHell ([todo internal name (i)]) <choices>
- Taunt in Hell
- allowHaunting ([todo internal name (i)]) <choices>
- Haunting
- end ([todo internal name (i)])
Inputs
- HalloweenSetUsingSpells <integer >
- Disable/Enable spells for this map. Only works on Halloween maps. (0 disable, 1 enable)
Note:This affects whether or not players drop spells on death and whether or not spells appear on the HUD. Spells placed in the map via. Hammer will work regardless.
- Halloween2013TeleportToHell <string >
- Teleport all players to hell.