Func vehicle (Jabroni Brawl): Difference between revisions
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(Changed flags to reflect JB3's FGD) |
m (Moved from "Jabroni Brawl: Episode 3" category to "Jabroni Brawl: Episode 3 Entities" category.) |
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{{lang|Func vehicle|$title=func_vehicle}}[[Category:Brush Entities]][[Category:Non-internal entity]][[Category:Jabroni Brawl: Episode 3]] | {{lang|Func vehicle|$title=func_vehicle}}[[Category:Brush Entities]][[Category:Non-internal entity]][[Category:Jabroni Brawl: Episode 3 Entities]] | ||
{{EntityTabs|func vehicle|goldsrc = 1|source = 1|main = source}} | {{EntityTabs|func vehicle|goldsrc = 1|source = 1|main = source}} | ||
{{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}. | {{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}. |
Revision as of 13:56, 14 June 2023


Template:EntityTabs
func_vehicle is a brush entity available in Jabroni Brawl: Episode 3.
Description
An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.
This entity uses a unique brush entity to control it, called func_vehiclecontrols.
Keyvalues
Flags
- No Pitch (X-rot) : [1]
- No User Control : [2]
- Forward Only : [4]
- Passable : [8]
- Disables collisions on the object.
- Use max speed for pitch shifting move sound : [256]
- Is unblockable by players : [512]