VRAD (Source 2): Difference between revisions
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'''VRAD2''' and '''VRAD3''' is the [[command-line]] tool that embeds lighting data into it. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]]. | '''VRAD2''' and '''VRAD3''' is the [[command-line]] tool that embeds lighting data into it. It is the {{source2|4}} counterpart of {{source|4|nt=3}}'s [[VRAD]]. | ||
In {{cs2|4}}, a GPU with ray tracing support (NVIDIA RTX or AMD Radeon 6xxx+ series) is required to both preview and bake lighting{{confirm}}. | In {{cs2|4}}, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting{{confirm}}. The old deprecated CPU lighting compiler can be used if your GPU didn't meet the requirements, but please note that it does not support any new lighting types used in {{cs2|4}}. | ||
{{todo|Add more information about the Source 2's VRAD2/VRAD3 lighting.}} | {{todo|Add more information about the Source 2's VRAD2/VRAD3 lighting.}} |
Revision as of 22:22, 3 July 2023
VRAD2 and VRAD3 is the command-line tool that embeds lighting data into it. It is the Source 2 counterpart of
Source 1's VRAD.
In Counter-Strike 2, a GPU with ray tracing support (NVIDIA RTX, Intel Arc or AMD Radeon 6xxx+ series) is required to both preview and bake lighting[confirm]. The old deprecated CPU lighting compiler can be used if your GPU didn't meet the requirements, but please note that it does not support any new lighting types used in
Counter-Strike 2.
Todo: Add more information about the Source 2's VRAD2/VRAD3 lighting.