Steam/SteamPipe: Difference between revisions
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=== Players === | === Players === | ||
* Many {{hl2|4.1}} mods that did not make the jump to the update are broken.<br>Fortunately, there are known fixes for many Half-Life 2 mods. [https://steamcommunity.com/app/420/discussions/0/864971765497379056/ Those fixes can be found here.]]. | |||
* Many | |||
* Most {{src13|4.1}} games now contain duplicate copies of the {{hl2|4.1}} base files '''(''except'' for {{hl2}} {{hl2ep1}} {{hl2ep2}} {{hl2lc}} {{hls}})''' | * Most {{src13|4.1}} games now contain duplicate copies of the {{hl2|4.1}} base files '''(''except'' for {{hl2}} {{hl2ep1}} {{hl2ep2}} {{hl2lc}} {{hls}})''' | ||
Revision as of 02:42, 2 June 2023


SteamPipe is Steam's new content distribution system. It changes the way games (including dedicated servers) are downloaded, updated and stored. More information can be found on the Steam Support page.
Benefits
Players
The benefits to players are:
- Faster and smoother downloads
- Faster game boot times and map load times
- Easier distribution, installation, and management of mods
- Smoother dedicated server distribution and update rollover
Server administrators
Instead of a proprietary delivery protocol, SteamPipe uses HTTP, which allows datacenters hosting multiple servers to set up a caching HTTP proxy, necessitating only a single download of an update from Valve's servers.
Game developers
Game developers using SteamPipe can issue updates themselves; the previous system required manual intervention by Valve when an update was to be published.
LAN Caching
As SteamPipe now uses HTTP it allows not only datacenters hosting multiple servers to setup a caching but is also very useful for LAN's. Setting up a caching proxy can significantly reduce the amount of bandwidth required for multiple clients or servers to preform updates.
LANcache – Dynamically Caching Game Installs at LAN’s using Nginx is an example of how to setup caching proxy for SteamPipe as used at Multiplay's Insomnia Gaming Festival. steam-squid is a Docker image containing a Steam-optimised version of the Squid caching proxy for easy installation.
Downsides
Players
- Many
Half-Life 2 mods that did not make the jump to the update are broken.
Fortunately, there are known fixes for many Half-Life 2 mods. Those fixes can be found here.]. - Most
Source 2013 games now contain duplicate copies of the
Half-Life 2 base files (except for
)
Developers
The Source SDK Launcher no longer works for Source 2013 games. Tools for games that used to be in the Source SDK Launcher must now be launched by going to "C:\Program Files (x86)\Steam\SteamApps\common\[game name]\bin" (see example path below) then launching the .bat files (Example: Hammer.bat to launch Valve Hammer Editor).
Example path to SDK: C:\Program Files (x86)\Steam\SteamApps\common\Half Life 2\bin
Changes
- Downloads are performed using HTTP instead of a proprietary protocol.
- Data files are no longer placed into GCFs but directly into the file system.
- Data generated before/during gameplay is no longer stored in user-specific subdirectories of SteamApps; instead, the common subfolder is used.
- Dedicated servers are no longer updated using HLDSUpdateTool (known as steam on Linux) but using SteamCMD (a stripped-down version of the full Steam client).
See Also
- GoldSource_SteamPipe_Directories for the list of directories used by GoldSource engine games
- IFileSystemV009 for the C++ interface used to access files through SteamPipe in GoldSource