Resource list (Source): Difference between revisions

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While it is generally preferable to achieve this by using [[BSPZIP]] to embed the files into the map itself, there are occasional situations where only loose files and a .res will work.
While it is generally preferable to achieve this by using [[BSPZIP]] to embed the files into the map itself, there are occasional situations where only loose files and a .res will work.
{{note|A resource list must be located in the <code>\maps</code> folder with the same name as the associated BSP.}}


== Example ==
== Example ==
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*{{todo|What data types are there beside <code>file</code>?}}
*{{todo|What data types are there beside <code>file</code>?}}
*{{todo|Can a .res be safely [[BSPZIP]]ped?}}
*{{todo|Can a .res be safely [[BSPZIP]]ped?}}
== Files ==
A resource list must be located in the {{path|maps}} folder with the same name as the associated [[BSP]].


==VGUI Resource Files==
==VGUI Resource Files==
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*[[Map_Resource_Extractor]]
*[[Map_Resource_Extractor]]


[[Category:Level Design]] [[Category:Glossary]] [[Category:File formats]]
[[Category:Level Design]]
 
[[Category:File formats]]
[[Category:Files]]

Revision as of 20:24, 19 July 2023

A Resource list (.res file) accompanies a map. When the map is running, it directs the server to push arbitrary files to connecting clients.

While it is generally preferable to achieve this by using BSPZIP to embed the files into the map itself, there are occasional situations where only loose files and a .res will work.

Example

Resources
{ 
	"materials/vdc/some_material.vmt"	"file"
	"materials/vdc/some_material.vtf"	"file"
}
Tip.pngTip:.txt, .res, .ain and .nav files with the same name as the map are automatically pushed, and don't need to be included.
  • Todo: What data types are there beside file?
  • Todo: Can a .res be safely BSPZIPped?

Files

A resource list must be located in the 🖿maps folder with the same name as the associated BSP.

VGUI Resource Files

Some resource files can be found in your /resource folder. Most of them are for VGUI.

See also