Func vehicle (Jabroni Brawl): Difference between revisions

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== Flags ==
== Flags ==
{{Fl BaseTrain}}
{{fl|1|No Pitch (X-rot)}}
{{fl|2|No User Control}}
{{fl|4|Forward Only}}
{{fl|8|Passable|Disables collisions on the object.}}
{{fl|256|Use max speed for pitch shifting move sound}}
{{fl|512|Is unblockable by players}}</onlyinclude>


== Inputs ==
== Inputs ==
{{I BaseTrain}}
{{I BaseTrain}}

Revision as of 13:25, 14 June 2023

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Template:EntityTabs Jabroni Brawl: Episode 3 func_vehicle is a brush entity available in Jabroni Brawl: Episode 3.

Todo: needs somebody to actually go over it with the Jabroni Brawl: Episode 3 FGD.

Description

Confirm:This all referred to the GoldSrc version. how much applies to Jabroni Brawl: Episode 3?

An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

This entity uses a unique brush entity to control it, called func_vehiclecontrols.

Keyvalues

Template:KV BaseTrain

Flags

No Pitch (X-rot) : [1]
No User Control : [2]
Forward Only : [4]
Passable : [8]
Disables collisions on the object.
Use max speed for pitch shifting move sound : [256]
Is unblockable by players : [512]

Inputs

Template:I BaseTrain