Phys motor: Difference between revisions

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(-added class hierarchy, cleanup, fl template)
m (Updated to use "this is a" template)
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{{CD|CPhysMotor|file1=phys_controller.cpp}}
{{CD|CPhysMotor|file1=phys_controller.cpp}}
{{base point|phys_motor}} It tries to spin a target entity at a particular speed.
{{this is a|e0|name=phys_motor|engine=2}} It tries to spin a target entity at a particular speed.


== Keyvalues ==
== Keyvalues ==

Revision as of 07:35, 16 December 2023

C++ Class hierarchy
CPhysMotor
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ phys_controller.cpp

phys_motor is an e0 available in all Template:2 games.Template:2 topicon

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{2}} template.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

It tries to spin a target entity at a particular speed.

Keyvalues

Rotation Speed (speed) <string>
Angular speed (units are degrees/second)
Spin up time (spinup) <string>
spin up time in seconds (also affects the rate at which speed changes happen)
System Interia Scale (inertiafactor) <float>
Make this larger if the object being driven is constrained to a set of heavier objects.
Rotation Axis (axis) <vector>
The point to the Origin of the entity whose line the rotation axis.
Attached Object (attach1) <targetname>
Object to apply the force to
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start On : [1]
No world collision : [2]
Disable world collisions on hinges
Hinge Object : [4]
Motor also acts as a hinge constraining the object to this axis
Orient Locally : [8]
Maintain local relationship with the attached object (FGD comment: "NOT WORKING YET")

Inputs

SetSpeed <floatRedirectInput/float>
Sets target speed
TurnOn
Turns motor on
TurnOff
Turns motor off