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Confirm:This file is created only if your map contains leaks.
Confirm:When a map is no longer leaking, the file will be deleted next time VBSP runs.
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A '''Pointfile''' helps you find [[leaks]] in your [[map]].{{clarify}} A file with your map's name will be created in the [[Valve Map Format|VMF]]'s location, using a '''.lin''' extension (e.g. my_map.lin). | A '''Pointfile''' helps you find [[leaks]] in your [[map]].{{clarify}} A file with your map's name will be created in the [[Valve Map Format|VMF]]'s location, using a '''.lin''' extension (e.g. my_map.lin). | ||
This file is created only if your map contains leaks. When a map is no longer leaking, the file will be deleted next time [[VBSP]] runs. | {{confirm|This file is created only if your map contains leaks.}} | ||
{{confirm|When a map is no longer leaking, the file will be deleted next time [[VBSP]] runs.}} | |||
== File format == | == File format == |
Revision as of 14:17, 23 April 2023
A Pointfile helps you find leaks in your map.[Clarify] A file with your map's name will be created in the VMF's location, using a .lin extension (e.g. my_map.lin).


File format
See also
- Hammer Map Menu#Load Pointfile. To load this file into Hammer, open your map in hammer and then load the file by using the Map>Load Pointfile option, a red line will appear in the 3D main view port which will go from a random point in the void through the leak in your map to the nearest entity to the leak.