Trigger soundscape: Difference between revisions
Jump to navigation
Jump to search

m (swapped template for modern counterpart) |
(-toolstrigger) |
||
Line 1: | Line 1: | ||
{{lang|title=trigger_soundscape}} | {{lang|title=trigger_soundscape}} | ||
{{CD|CTriggerSoundscape|file1=soundscape.cpp}} | {{CD|CTriggerSoundscape|file1=soundscape.cpp}} | ||
[[File:Toolstrigger.gif|left]] | |||
{{entity|trigger_soundscape|type=e2}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities. | {{entity|trigger_soundscape|type=e2}} It automatically triggers an {{ent|env_soundscape_triggerable}} whenever a player is inside its volume and not triggering any other soundscape entities. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 17:35, 27 August 2023


![]() |
---|
CTriggerSoundscape |
![]() |
Template:Entity It automatically triggers an env_soundscape_triggerable whenever a player is inside its volume and not triggering any other soundscape entities.
Keyvalues
- Soundscape (soundscape) <targetname>
- The env_soundscape_triggerable that this brush triggers.
Risk of Confusion:Not to be confused with the actual soundscape that the env_soundscape_triggerable then calls.