Dota 2: Difference between revisions
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{{Dota2|4}} is the official follow-up to the [[w:Warcraft_III:_Reign_of_Chaos|Warcraft III: Reign of Chaos]] (and it's expansion [[w:Warcraft_III:_The_Frozen_Throne|The Frozen Throne]]) custom mod ''[[Wikipedia:Defense of the Ancients|Defense of the Ancients]]'' ('''DotA''', retroactively called '''Dota 1''', originally released in 2003). It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series. | {{Dota2|4}} is the official follow-up to the [[w:Warcraft_III:_Reign_of_Chaos|Warcraft III: Reign of Chaos]] (and it's expansion [[w:Warcraft_III:_The_Frozen_Throne|The Frozen Throne]]) custom mod ''[[Wikipedia:Defense of the Ancients|Defense of the Ancients]]'' ('''DotA''', retroactively called '''Dota 1''', originally released in 2003). It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series. | ||
While Dota 2 was originally developed in the {{Source|4}} engine, it was ported to {{Source2|4}} in 2015. | While Dota 2 was originally developed in the {{Source|4}} engine, it was ported to {{Source2|4}} in 2015 as part of Dota 2 Reborn update. | ||
== Features == | == Features == |
Revision as of 22:26, 12 April 2023



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Remember to check for any notes left by the tagger at this article's talk page.
Dota 2 is the official follow-up to the Warcraft III: Reign of Chaos (and it's expansion The Frozen Throne) custom mod Defense of the Ancients (DotA, retroactively called Dota 1, originally released in 2003). It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series.
While Dota 2 was originally developed in the Source engine, it was ported to
Source 2 in 2015 as part of Dota 2 Reborn update.
Features
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Steamworks integration
- Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
- MultiBlend Textures
- 4-way texture blending, upgrading/replacing WorldVertexTransition
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
- Published demo file format
- Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
- Custom Addon Support
- See the Dota 2 Workshop Tools for more details.
Limitations
See Also
- Dota 2 Workshop Tools
- Dota 2 Addon Portal - Documentation for the old Source 1 engine release.