Trigger: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|CBaseTrigger|file1=triggers.cpp}} | {{CD|CBaseTrigger|file1=triggers.cpp}} | ||
{{ | {{this is a|e2|name=trigger}} It's is a generic trigger [[entity]]. | ||
As an entity prefix, '''trigger''' entities are spatial volumes (in other words, brushed-based [[entity#Brush_entities|entities]]) which trigger [[output]]s depending on what touches them and how. | As an entity prefix, '''trigger''' entities are spatial volumes (in other words, brushed-based [[entity#Brush_entities|entities]]) which trigger [[output]]s depending on what touches them and how. |
Revision as of 13:05, 4 January 2024
![]() |
---|
CBaseTrigger |
![]() |
trigger
is an e2 available in all Source games. It's is a generic trigger entity.
As an entity prefix, trigger entities are spatial volumes (in other words, brushed-based entities) which trigger outputs depending on what touches them and how.
The two most common triggers are:
Several other trigger entities also exist.