Info player start (GoldSrc): Difference between revisions
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{{Lang|title=info_player_start}}__NOTOC__ | {{Lang|title=info_player_start}}__NOTOC__ | ||
{{EntityTabs|goldsrc=1|source=1|main=source}} | {{EntityTabs|Info player start|goldsrc=1|source=1|main=source}} | ||
{{infotable | {{infotable |
Revision as of 03:35, 12 March 2023
info_player_start | |
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![]() | |
Type | Point entity |
Engine | ![]() ![]() ![]() |
Availability | In all games |
Entity description
An info_player_start
is used to define where the player will spawn in a map in single player. Only one info_player_start
can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the info_player_start
is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
Key Values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 2048 : Not in Deathmatch
See Also
info_player_start
(Source Engine)