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Trigger tractorbeam: Difference between revisions

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{{P2 topicon}}
{{P2 topicon}}
{{ent not in fgd}}
{{ent not in fgd|because=It crashes the game when other necessary entities are not present}}
{{Lang|Trigger tractorbeam}}
{{Stub}}
{{Stub}}
{{Base point multi|trigger_tractorbeam|game1=Portal 2|game2=Portal 2: Community Edition}} It is a trigger is emitted from a {{ent|prop_tractor_beam}} and works with a {{ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
{{Base point multi|trigger_tractorbeam|game1=Portal 2|game2=Portal 2: Community Edition}} It is a trigger is emitted from a {{ent|prop_tractor_beam}} and works with a {{ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
{{ModernWarning|This entity will crash the game if manually created in Hammer!}}
{{ModernWarning|This entity will crash the game if manually created in Hammer!}}

Revision as of 08:07, 10 March 2023

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Template:Base point multi It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. Template:ModernWarning