Weapon pistol: Difference between revisions

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(→‎Entity Description: Specified caliber and type.)
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[[Image:hammerpistol.jpg|frame|right|9mm Pistol]]
[[Image:hammerpistol.jpg|frame|right|9mm Pistol]]


The weapon_pistol entity can be used to place a pistol in a map. This pistol can be picked up and used as a weapon. When picked up, the player is given 18 bullets and the pistol if they do not already possess one. Additional bullets (up to 168 in total) can be picked up. A box of bullets can be placed in a map with the [[item_ammo_pistol]] or [[item_ammo_pistol_large]] entity. The pistol also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player; however, the player starts with 108 bullets and the gun itself in standard multiplayer.
This entity places a 9mm semi-automatic pistol (commonly used by the Combine Civil Protection teams) in a map that can be picked up and used as a weapon. When picked up, the player is given 18 bullets (regardless of the difficuly setting) and the pistol (if they do not already possess one).
 
Additional rounds (up to 168 in total) can be picked up. A box of ammunition can be placed in a map with the [[item_ammo_pistol]] or [[item_ammo_pistol_large]] entity. The pistol also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single- and multi-player; however, the player starts with 108 bullets and the gun itself in standard multiplayer.


{{basicweapon}}
{{basicweapon}}

Revision as of 18:58, 20 March 2006

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Entity Description

9mm Pistol

This entity places a 9mm semi-automatic pistol (commonly used by the Combine Civil Protection teams) in a map that can be picked up and used as a weapon. When picked up, the player is given 18 bullets (regardless of the difficuly setting) and the pistol (if they do not already possess one).

Additional rounds (up to 168 in total) can be picked up. A box of ammunition can be placed in a map with the item_ammo_pistol or item_ammo_pistol_large entity. The pistol also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single- and multi-player; however, the player starts with 108 bullets and the gun itself in standard multiplayer.

Template:Basicweapon