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Env muzzleflash: Difference between revisions

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{{lang|Env muzzleflash}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env muzzleflash}}{{this is a|name=env_muzzleflash|e0}} This is an entity that creates the effect of flames leaving a guns barrel when fires. This entity is useful when making your own custom-made turrets or weapons to add a realistic flame effect. Unlike {{ent|env_gunfire}}, this does not make any bullet effects or sound.
{{entity|type=e0|env_muzzleflash}} This is an entity that creates the effect of flames leaving a guns barrel when fires. This entity is useful when making your own custom-made turrets or weapons to add a realistic flame effect. Unlike {{ent|env_gunfire}}, this does not make any bullet effects or sound.


{{code class|CEnvMuzzleFlash|effects.cpp}}
{{code class|CEnvMuzzleFlash|effects.cpp}}

Revision as of 10:15, 4 January 2024

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env_muzzleflash is an e0 available in all Source Source games. This is an entity that creates the effect of flames leaving a guns barrel when fires. This entity is useful when making your own custom-made turrets or weapons to add a realistic flame effect. Unlike env_gunfire, this does not make any bullet effects or sound.

C++ In code, it is represented by theCEnvMuzzleFlashclass, defined in theeffects.cppfile.

Keyvalues

Parent Attachment (parentattachment) ([todo internal name (i)]) <string>
The name of an attachment on the parent to hierarchically attach to.
Scale (scale) ([todo internal name (i)]) <float>
Size of the muzzle flash.


Inputs

Fire
Fires the effect once.


Outputs