Env effectscript: Difference between revisions
Jump to navigation
Jump to search
(-added class hierarchy) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{lang|Env effectscript}} | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env effectscript}}{{CD|CEnvEffectsScript}} | ||
{{CD|CEnvEffectsScript}} | {{this is a|e0|name=env_effectscript}} It allows scripting special visual effects via a script file. Two are used in {{ent|d1_trainstation_05}}{{hl2}}. | ||
{{ | |||
{{code class|CEnvEffectsScript|env_effectsscript.cpp}} | {{code class|CEnvEffectsScript|env_effectsscript.cpp}} |
Revision as of 10:12, 4 January 2024
![]() |
---|
CEnvEffectsScript |
env_effectscript
is an e0 available in all Source games. It allows scripting special visual effects via a script file. Two are used in d1_trainstation_05
.
Keyvalues
- Script Model (model) <model path>
- Model to use for animation sequences. Defaults to
models/Effects/teleporttrail.mdl
.
- Script File (scriptfile) <string>
- Name of the script to use for this model. Defaults to
scripts/effects/testeffect.txt
.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetSequence <string >
- Sets the script model's sequence.