Func orator: Difference between revisions

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{{CD|CFlexExpresser}}
{{CD|CFlexExpresser}}
{{l4d series point|func_orator}} It's a very simple model entity that has animations and response rules.
{{entity|type=e0|series=Left 4 Dead|func_orator}} It's a very simple model entity that has animations and response rules.


== Keyvalues ==
== Keyvalues ==

Revision as of 06:06, 19 June 2023

C++ Class hierarchy
CFlexExpresser
CFlexExpresserShim
CFlexCycler
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:Entity It's a very simple model entity that has animations and response rules.

Keyvalues

Max Followup Dist (maxThenAnyDispatchDist) <float>
A 'then ANY' followup on a response from this orator will dispatch to characters up to this many units away. Leave 0 to mean that even an infinitely distant character may respond.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Not Solid : [1]

Inputs

SpeakResponseConcept <stringRedirectInput/string>
Speak the specified response concept