User talk:Equalizer5118: Difference between revisions
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Warning:Always compile the map first to check and see if the file you want already got automatically packed. This should only be used if the file you need refuses to get automatically packed.
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== Wip door creation == | == Wip door creation == | ||
{{CodeBlock | |||
<nowiki> | |style=1 | ||
{{lang|Door creation|title¿Door Creation}} | |<nowiki>{{lang|Door creation|title¿Door Creation}} | ||
In this tutorial, you will learn how to create a functioning brush-based door. | In this tutorial, you will learn how to create a functioning brush-based door. | ||
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[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Tutorials]] | [[Category:Tutorials]] | ||
</nowiki>}} | |||
</nowiki> |
Revision as of 06:45, 10 February 2023
Hello. I don't check here that often, so if its urgent ping be on discord (add a # between the r and the 5)
WIP comp_pack page
The following is a WIP for a page I am in the process of creating.
Template:Entity It is also available in Portal 2: Community Edition. It is a point entity that packs selected models/materials/sounds/soundscripts into the BSP file when compiling, essentially eliminating the need to manually pack files with Bspzip.
Multiple comp_pack
s can be used in conjunction to pack multiple files into the BSP.

KeyValules
coming soon