Comp pack: Difference between revisions
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{{ModernWarning|This article is still under development. Please excuse the informal appearance while we work on this.}} | {{ModernWarning|This article is still under development. Please excuse the informal appearance while we work on this.}} | ||
{{entity|comp_pack|type=e1|game=Portal 2: Community Edition}} It is also available in all games with {{teamspen|4}} installed. It is a [[Point entity]] that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the [[Bsp|.BSP]] file when compiling, essentially eliminating the need to manually pack files with [[Bspzip]]. This entity is removed on on map compilation and does not contribute to the entity limit | {{entity|comp_pack|type=e1|game=Portal 2: Community Edition}} It is also available in all games with {{teamspen|4}} installed. It is a [[Point entity]] that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the [[Bsp|.BSP]] file when compiling, essentially eliminating the need to manually pack files with [[Bspzip]]. This entity is removed on on map compilation and does not contribute to the entity limit | ||
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{{ModernWarning|Always compile the map first to check and see if the file you want already got automatically packed by the postcompiler. This should only be used if the file you need refuses to get automatically packed.}} | {{ModernWarning|Always compile the map first to check and see if the file you want already got automatically packed by the postcompiler. This should only be used if the file you need refuses to get automatically packed.}} | ||
==KeyValues== | ==KeyValues== | ||
{{KV|Generic 1-4|intn=generic1-4|string|The path to any file to be packed.}} | |||
{{KV|Model 1-4|intn=model1 - 4|string|The path to the <code>.mdl</code> file of the model to be packed.}} | {{KV|Model 1-4|intn=model1 - 4|string|The path to the <code>.mdl</code> file of the model to be packed.}} | ||
{{KV|Material 1-4|intn=material1 - 4|string|The path to the <code>.vmt</code> file of the material to be packed.}} | {{KV|Material 1-4|intn=material1 - 4|string|The path to the <code>.vmt</code> file of the material to be packed.}} | ||
{{ | {{KV|Soundscript 1-4|intn=soundscript1-4|string|The path to the soundscript file of the sound to be packed.}} | ||
{{KV|Particle 1-4|intn=particle1-4|string|Path to the particle file to be packed.}} | |||
{{KV|Sound 1-4|intn=sound1-4|string|path to the <code>.wav/.mp3</code> to be packed.}} | |||
==See Also== | ==See Also== | ||
*[[TeamSpen's Hammer Addons]] | *[[TeamSpen's Hammer Addons]] |
Revision as of 14:47, 2 March 2023
Template:ModernWarning
Template:Entity It is also available in all games with TeamSpen's Hammer Addons installed. It is a Point entity that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the .BSP file when compiling, essentially eliminating the need to manually pack files with Bspzip. This entity is removed on on map compilation and does not contribute to the entity limit
Multiple
comp_pack
s can be used in conjunction to pack multiple files into the BSP.
Template:ModernWarning
KeyValues
- Generic 1-4 (generic1-4) <string>
- The path to any file to be packed.
- Model 1-4 (model1 - 4) <string>
- The path to the
.mdl
file of the model to be packed.
- Material 1-4 (material1 - 4) <string>
- The path to the
.vmt
file of the material to be packed.
- Soundscript 1-4 (soundscript1-4) <string>
- The path to the soundscript file of the sound to be packed.
- Particle 1-4 (particle1-4) <string>
- Path to the particle file to be packed.
- Sound 1-4 (sound1-4) <string>
- path to the
.wav/.mp3
to be packed.