This article relates to the game "Portal 2." Click here for more information.

Comp pack: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page, still work in progress)
 
mNo edit summary
Line 1: Line 1:
{{P2CE topicon}}
{{ModernWarning|This article is still under development. Please excuse the informal appearance while we work on this.}}
{{ModernWarning|This article is still under development. Please excuse the informal appearance while we work on this.}}
{{entity|comp_pack|type=e1|game=Portal 2: Community Edition}} It is also available in all games with {{teamspen|4}} installed. It is a [[Point entity]] that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the [[Bsp|.BSP]] file when compiling, essentially eliminating the need to manually pack files with [[Bspzip]]. This entity is removed on on map compilation and does not contribute to the entity limit
{{entity|comp_pack|type=e1|game=Portal 2: Community Edition}} It is also available in all games with {{teamspen|4}} installed. It is a [[Point entity]] that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the [[Bsp|.BSP]] file when compiling, essentially eliminating the need to manually pack files with [[Bspzip]]. This entity is removed on on map compilation and does not contribute to the entity limit
Line 4: Line 5:
{{ModernWarning|Always compile the map first to check and see if the file you want already got automatically packed by the postcompiler. This should only be used if the file you need refuses to get automatically packed.}}
{{ModernWarning|Always compile the map first to check and see if the file you want already got automatically packed by the postcompiler. This should only be used if the file you need refuses to get automatically packed.}}
==KeyValues==
==KeyValues==
{{KV|Generic 1-4|intn=generic1-4|string|The path to any file to be packed.}}
{{KV|Model 1-4|intn=model1 - 4|string|The path to the <code>.mdl</code> file of the model to be packed.}}
{{KV|Model 1-4|intn=model1 - 4|string|The path to the <code>.mdl</code> file of the model to be packed.}}
{{KV|Material 1-4|intn=material1 - 4|string|The path to the <code>.vmt</code> file of the material to be packed.}}
{{KV|Material 1-4|intn=material1 - 4|string|The path to the <code>.vmt</code> file of the material to be packed.}}
{{ModernNote|More KVs coming soon}}
{{KV|Soundscript 1-4|intn=soundscript1-4|string|The path to the soundscript file of the sound to be packed.}}
{{KV|Particle 1-4|intn=particle1-4|string|Path to the particle file to be packed.}}
{{KV|Sound 1-4|intn=sound1-4|string|path to the <code>.wav/.mp3</code> to be packed.}}
==See Also==
==See Also==
*[[TeamSpen's Hammer Addons]]
*[[TeamSpen's Hammer Addons]]

Revision as of 14:47, 2 March 2023

Template:ModernWarning Template:Entity It is also available in all games with TeamSpen's Hammer Addons TeamSpen's Hammer Addons installed. It is a Point entity that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the .BSP file when compiling, essentially eliminating the need to manually pack files with Bspzip. This entity is removed on on map compilation and does not contribute to the entity limit Multiple comp_packs can be used in conjunction to pack multiple files into the BSP. Template:ModernWarning

KeyValues

Generic 1-4 (generic1-4) <string>
The path to any file to be packed.
Model 1-4 (model1 - 4) <string>
The path to the .mdl file of the model to be packed.
Material 1-4 (material1 - 4) <string>
The path to the .vmt file of the material to be packed.
Soundscript 1-4 (soundscript1-4) <string>
The path to the soundscript file of the sound to be packed.
Particle 1-4 (particle1-4) <string>
Path to the particle file to be packed.
Sound 1-4 (sound1-4) <string>
path to the .wav/.mp3 to be packed.

See Also