This article's documentation is for Source 2. Click here for more information.

Prop handpose: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(fix template)
m (Replacing {{source2 point multi}} with {{this is a}}. This operation was performed by a bot.)
Line 1: Line 1:
{{stub}}
{{stub}}


{{Source2 point multi|prop_handpose|game1 = Half-Life: Alyx}} {{todo|Is it available in other games as well?}} It is used to change the player's VR hand into a specific pose when it moves nearby the prop_handpose.
{{this is a|point entity|name=prop_handpose|game=Half-Life: Alyx|engine=source2}} {{todo|Is it available in other games as well?}} It is used to change the player's VR hand into a specific pose when it moves nearby the prop_handpose.


{{todo|Usage examples.}}
{{todo|Usage examples.}}

Revision as of 13:10, 7 January 2024

Stub

This article or section is a stub. You can help by expanding it.

prop_handpose is a point entity available in Half-Life: Alyx Half-Life: Alyx.

Warning.pngWarning:
  • The {{{engine}}} parameter is inconsistent with the name defined by the {{source2}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Todo: Is it available in other games as well?

It is used to change the player's VR hand into a specific pose when it moves nearby the prop_handpose.

Todo: Usage examples.