Info landmark: Difference between revisions
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It acts as a landmark for [[Level Transitions]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities. | It acts as a landmark for [[Level Transitions]]. There should be a corresponding '''info_landmark''' entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities. | ||
{{clr}}{{CD|CPointEntity|file1=subs.cpp}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 10:53, 14 December 2022
info_landmark | |
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Type | Point entity |
Engine | ![]() |
Availability | In all games |
It acts as a landmark for Level Transitions. There should be a corresponding info_landmark entity in the next map. Entities will be transitioned to the next level relative to the info_landmark entities.
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CPointEntity |
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Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
See also
- Level Transitions
- info_landmark
- trigger_changelevel
- trigger_transition
- point_changelevel (only in
)
- info_changelevel (only in
)