Weapon pistol: Difference between revisions
		
		
		
		
		
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  Risk of Confusion:Various games have weapons with identical entity names. All the information on this page is only about the
Risk of Confusion:Various games have weapons with identical entity names. All the information on this page is only about the  weapon!
 weapon!
		
	
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| {{ | {{DISPLAYTITLE:weapon_pistol}} | ||
| {{infotable | {{infotable | ||
| |weapon_pistol|img=[[File:weapon_pistol.PNG|200px|9mm Pistol]] | |weapon_pistol|img=[[File:weapon_pistol.PNG|200px|9mm Pistol]] | ||
Revision as of 03:59, 11 December 2022
| weapon_pistol | |
|---|---|
| Type | Brush entity | 
| Engine |  Source | 
| Availability | In all games | 
 Risk of Confusion:Various games have weapons with identical entity names. All the information on this page is only about the
Risk of Confusion:Various games have weapons with identical entity names. All the information on this page is only about the  weapon!
 weapon!Entity description
A semi-automatic pistol based off the USP Match. When first picked up, the player is given 18 bullets. Up to 168 bullets can be carried (including 18 loaded into the weapon). A box of rounds can be placed with item_ammo_pistol or item_ammo_pistol_large.
Before it is picked up, the pistol also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.