Screen (Portal 2): Difference between revisions
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Create another <code>func_instance</code>. Set its VMF filename to <code>instances\monitors\wheatley_studio.vmf</code>. Place it outside your map. | Create another <code>func_instance</code>. Set its VMF filename to <code>instances\monitors\wheatley_studio.vmf</code>. Place it outside your map. | ||
===Step 3=== | ===Step 3=== | ||
Create one more <code>func_instance</code> with the VMF <instances\choreo\glados_gen_actor.vmf</code>. To make Wheatley speak, fire an output like this: | Create one more <code>func_instance</code> with the VMF <code>instances\choreo\glados_gen_actor.vmf</code>. To make Wheatley speak, fire an output like this: | ||
{| {{OutputsTable}} | {| {{OutputsTable}} | ||
| [[Image:Io11.png]] || OnTrigger || @glados || RunScriptCode || laser_catapult_test_start() || 0.00 || No | | [[Image:Io11.png]] || OnTrigger || @glados || RunScriptCode || laser_catapult_test_start() || 0.00 || No |
Revision as of 14:47, 4 July 2023
Monitors are used mainly in the Wheatley theme where Wheatley can be displayed. They are easy to make with func_instance
.
Creating monitors with func_instance
Step 1
Create a func_instance
entity using the entity tool. Set its VMF filename to instances\monitors\wheatley_bigscreen.vmf
. Set its fix-up name to wheatley_monitor_1
. Use the clipping tool to create an opening for the monitor and move it into position.
Step 2
Create another func_instance
. Set its VMF filename to instances\monitors\wheatley_studio.vmf
. Place it outside your map.
Step 3
Create one more func_instance
with the VMF instances\choreo\glados_gen_actor.vmf
. To make Wheatley speak, fire an output like this:
My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
---|---|---|---|---|---|---|
![]() |
OnTrigger | @glados | RunScriptCode | laser_catapult_test_start() | 0.00 | No |