Prop minigun: Difference between revisions
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Deprecated:
Left 4 Dead 2 must use Prop_minigun_l4d1 instead! Using this entity in
Left 4 Dead 2 spawns a Prop_mounted_machine_gun.
(-changed to disambiguation) |
(Undid entire Disambiguation thing. That should not have happened because its one and the same entity in both games. BUT it is entirely broken in L4d2 and does not function.) |
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{{ | {{CD|CPropMinigun}} | ||
{{Entity|prop_minigun|Type=e0|series=l4d}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors. | |||
{{ModernDeprecated|{{l4d2|4}} must use [[Prop_minigun_l4d1]] instead! Using this entity in {{l4d2|4}} spawns a [[Prop_mounted_machine_gun]].}} | |||
[[File:l4d1_minigun.png|thumb]] | |||
== Keyvalues == | |||
* {{ | {{KV|Max yaw|intn=MaxYaw|float|Max yaw the gun can be turned.}} | ||
* {{ | {{KV|Max pitch|intn=MaxPitch|float|Max pitch the gun can be depressed.}} | ||
{{KV|Min pitch|intn=MinPitch|float|Min pitch the gun can be raised.}} | |||
== Outputs == | |||
{{IO|OnFireStart|Fired when the minigun has spun up and is starting firing.}} | |||
{{IO|OnFireStop|Fired when the minigun has stopped firing.}} | |||
== ConVars == | |||
{{varcom|start}} | |||
{{varcom|z_minigun_atomize|0||minigun should atomize zombies}} | |||
{{varcom|z_minigun_cooldown_time|3||Minigun cooldown time}} | |||
{{varcom|z_minigun_damage_rate|48000||Minigun damage rate, in health/minute}} | |||
{{varcom|z_minigun_debug|0||}} | |||
{{varcom|z_minigun_fire_anim|0||survivors use a separate anim when firing miniguns}} | |||
{{varcom|z_minigun_fire_anim_speed|1||cycle rate for main sequence when firing miniguns}} | |||
{{varcom|z_minigun_fire_think_interval|0.2||}} | |||
{{varcom|z_minigun_firing_speed|15||}} | |||
{{varcom|z_minigun_overheat_time|20||Minigun overheat time}} | |||
{{varcom|z_minigun_particles|1||1{{=}}attachment, 2{{=}}control points (like smoker_tongue drip)}} | |||
{{varcom|z_minigun_rate_of_fire|1500||Minigun rate of fire, in bullets/minute}} | |||
{{varcom|z_minigun_spin_down_speed|4||}} | |||
{{varcom|z_minigun_spin_up_speed|15||}} | |||
{{varcom|z_minigun_spread|7||Minigun spray in degrees from forward}} | |||
{{varcom|z_minigun_stand_distance|36||}} | |||
{{varcom|end}} | |||
==See also== | |||
*{{ent|prop_mounted_machine_gun}} | |||
*{{ent|prop_minigun_l4d1}} |
Revision as of 04:39, 17 April 2023
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CPropMinigun |
Template:Entity It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.



Keyvalues
- Max yaw (MaxYaw) <float>
- Max yaw the gun can be turned.
- Max pitch (MaxPitch) <float>
- Max pitch the gun can be depressed.
- Min pitch (MinPitch) <float>
- Min pitch the gun can be raised.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_minigun_atomize | 0 | minigun should atomize zombies | |
z_minigun_cooldown_time | 3 | Minigun cooldown time | |
z_minigun_damage_rate | 48000 | Minigun damage rate, in health/minute | |
z_minigun_debug | 0 | ||
z_minigun_fire_anim | 0 | survivors use a separate anim when firing miniguns | |
z_minigun_fire_anim_speed | 1 | cycle rate for main sequence when firing miniguns | |
z_minigun_fire_think_interval | 0.2 | ||
z_minigun_firing_speed | 15 | ||
z_minigun_overheat_time | 20 | Minigun overheat time | |
z_minigun_particles | 1 | 1=attachment, 2=control points (like smoker_tongue drip) | |
z_minigun_rate_of_fire | 1500 | Minigun rate of fire, in bullets/minute | |
z_minigun_spin_down_speed | 4 | ||
z_minigun_spin_up_speed | 15 | ||
z_minigun_spread | 7 | Minigun spray in degrees from forward | |
z_minigun_stand_distance | 36 |