Info survivor rescue: Difference between revisions
		
		
		
		
		
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| m (-added todo to figure out what the rescueEyePos keyvalue does) |  (-added class hierarchy) | ||
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| {{CD|CSurvivorRescue}} | |||
| {{l4d series point|info_survivor_rescue}} It is the location of a survivor rescue point. | {{l4d series point|info_survivor_rescue}} It is the location of a survivor rescue point. | ||
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| == Related console commands == | == Related console commands == | ||
| ===  | === ConVars === | ||
| {{varcom|start}} | {{varcom|start}} | ||
| {{varcom|rescue_distance|4500|[[Unit]]s|Living survivors must travel this far past a dead survivor's corpse to be able to rescue him}} | {{varcom|rescue_distance|4500|[[Unit]]s|Living survivors must travel this far past a dead survivor's corpse to be able to rescue him}} | ||
Revision as of 15:18, 12 November 2022
|  Class hierarchy | 
|---|
| CSurvivorRescue | 
Template:L4d series point It is the location of a survivor rescue point.
Keyvalues
- Eye position of survivors waiting for rescue (rescueEyePos) <vector>
- Todo: What's this for ?
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Rescue !FGD
- Rescue dead players if available.
Related console commands
ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| rescue_distance | 4500 | Units | Living survivors must travel this far past a dead survivor's corpse to be able to rescue him | 
| rescue_finale_ignore_distance | 4000 | Units | If living survivors are this far past a rescuable survivor, he stops calling for help | 
| rescue_finale_spawn_range | 4000 | Units | info_survivor_rescue ents will be considered if they are this close to the leading survivor | 
| rescue_ignore_distance | 2000 | Units | If living survivors are this far past a rescuable survivor, he stops calling for help | 
| rescue_interval | 2.5 | seconds | Dead survivors are checked to start calling for help this often | 
| rescue_min_dead_time | 60 | seconds | Duration in seconds a survivor must be dead before being rescuable | 
| rescue_range | 1000 | Units | if a survivor gets this close to an active info_survivor_rescue, it will be triggered | 
| rescue_spawn_flow | 400 | Units | info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor | 
| rescue_spawn_range | 2000 | Units | info_survivor_rescue ents will be considered if they are this close to the leading survivor | 
| rescue_yell_delay | 1 | seconds | Delay before yelling when activating | 
| rescue_yell_interval | 6 | seconds | Interval at which an info_survivor_rescue yells for help | 
ConCommands
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| rescue_show | Shows debugging info for info_survivor_rescue ents | ||
| rescue_show_blocked | Shows bboxes for blocked info_survivor_rescue ents | ||
| rescue_update_nav | Updates RESCUE_CLOSET nav flags |