Sv standable normal: Difference between revisions
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{{DISPLAYTITLE:sv_standable_normal}} | {{DISPLAYTITLE:sv_standable_normal}} | ||
'''< | {| style=float:right | ||
|- style=vertical-align:top | |||
| [[File:Sv standable normal visual 1.png|thumb|<tt>sv_standable_normal</tt> changes the value shown as 0.7, lower values make steeper slopes traversable, as shown on the right.]] | |||
| [[File:Sv standable normal visual 2.png|thumb|Example of the steepest slope standable with value set to 0.4.]] | |||
|} | |||
'''<tt>sv_standable_normal</tt>''' and '''<tt>sv_walkable_normal</tt>''' are [[sv_cheats|cheat]] protected [[console variable]]s in {{csgo|4}} that determine how steep of a slope the [[player]] can ''stand'' and ''walk'' on. These should usually be set to the same value. | |||
The default value for both is 0.7. Lower values make players be able to stand or walk on steeper slopes. | |||
For <tt>sv_standable_normal</tt>, values ≤ 0 make any slope standable, meanwhile values > 1 cause the player to always slide or ''surf'' even on flat surfaces, and disables jumping. If set to 1, players can only stand on completely flat surfaces (parallel to the xy-plane). | |||
Similar rules apply to <tt>sv_walkable_normal</tt>, however, completely flat surfaces are always walkable (if they are standable).<br> | |||
Note that only standable surfaces can be walkable at all. Setting <tt>sv_walkable_normal</tt> to a lower value than <tt>sv_standable_normal</tt> has the same effect as setting them to the same value.<br> | |||
In addition, even if a shallow slope is not walkable, players might be able to slide up it. | |||
==Lookup Table== | ==Lookup Table== | ||
{| border="2" cellpadding="2" style="float:center; margin-right:1em" | {| border="2" cellpadding="2" style="float:center; margin-right:1em" | ||
|- style="background:#666;" | |- style="background:#666;" | ||
! | ! <tt>sv_standable_normal</tt> | ||
! Traversable Slope Angle | ! Traversable Slope Angle | ||
|- | |- | ||
Line 39: | Line 47: | ||
! 0.1 | ! 0.1 | ||
| ≤ 84.268° | | ≤ 84.268° | ||
|- | |||
! cos(x) | |||
| ≤ x | |||
|} | |} | ||
==See also== | ==See also== | ||
* | *[[CS:GO Mapper's Reference]] | ||
[[Category:Counter-Strike: Global Offensive Console Variables]] | |||
[[Category:Console Variables]] |
Revision as of 10:50, 10 October 2022
sv_standable_normal and sv_walkable_normal are cheat protected console variables in Counter-Strike: Global Offensive that determine how steep of a slope the player can stand and walk on. These should usually be set to the same value.
The default value for both is 0.7. Lower values make players be able to stand or walk on steeper slopes.
For sv_standable_normal, values ≤ 0 make any slope standable, meanwhile values > 1 cause the player to always slide or surf even on flat surfaces, and disables jumping. If set to 1, players can only stand on completely flat surfaces (parallel to the xy-plane).
Similar rules apply to sv_walkable_normal, however, completely flat surfaces are always walkable (if they are standable).
Note that only standable surfaces can be walkable at all. Setting sv_walkable_normal to a lower value than sv_standable_normal has the same effect as setting them to the same value.
In addition, even if a shallow slope is not walkable, players might be able to slide up it.
Lookup Table
sv_standable_normal | Traversable Slope Angle |
---|---|
0.9 | ≤ 25.842° |
0.8 | ≤ 36.870° |
0.7 | ≤ 45.573° |
0.6 | ≤ 53.130° |
0.5 | ≤ 60° |
0.4 | ≤ 66.420° |
0.3 | ≤ 72.535° |
0.2 | ≤ 78.464° |
0.1 | ≤ 84.268° |
cos(x) | ≤ x |