Halloween zapper: Difference between revisions
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Warning:
Confirm:can it actually be enabled and disabled?
Kestrelguy (talk | contribs) (finally described what it does, just shy of 7 years later) |
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{{lang|Halloween zapper}} | {{lang|Halloween zapper}}{{this is a|e0|game=tf2|name=halloween_zapper}} When triggered, it plays a particle effect on players within an area. Despite the default FGD description of "Halloween Hell zapper," it does nothing on its own aside from playing the particle effect. | ||
{{tf2 | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 09:13, 7 January 2024


halloween_zapper
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
When triggered, it plays a particle effect on players within an area. Despite the default FGD description of "Halloween Hell zapper," it does nothing on its own aside from playing the particle effect.
Keyvalues
- Custom Touch Trigger ([todo internal name (i)]) <targetname>
- The trigger that defines which players to zap.
- Zapper Type ([todo internal name (i)]) <choices>
- 0: Zap on touch
- 1: Zap only on input
Inputs
- ZapTouching
- Zap all touching players.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
