Trigger auto crouch: Difference between revisions

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(-works just fine in l4d2 updated description, removed less relevant info)
m (-description wording)
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{{base brush|trigger_auto_crouch|since=Left 4 Dead}} If a player is near a place where he needs to crouch this trigger will do that automatically for him.
{{base brush|trigger_auto_crouch|since=Left 4 Dead}} If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically.
{{Bug|Non-functional in {{csgo}}{{confirm}}}}
{{Bug|Non-functional in {{csgo}}{{confirm}}}}



Revision as of 11:51, 6 October 2022

Template:Base brush If a player is touching this trigger's brush and is near a place where they can crouch under an obstacle this trigger will make the player crouch automatically.

Icon-Bug.pngBug:Non-functional in Counter-Strike: Global Offensive[confirm]  [todo tested in ?]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

BaseTrigger
Everything (not including physics debris) : [64]
Clients (Survivors, Special Infected, Tanks Left 4 Dead seriesLeft 4 Dead series) : [1]
Only clients in vehicles : [32]
Only clients *not* in vehicles : [512]
Disallow Bots (removed since Left 4 Dead) : [4096]
NPCs (Common Infected, Witches Left 4 Dead seriesLeft 4 Dead series) : [2]
Only player ally NPCs : [16]
Only NPCs in vehicles (respects player ally flag) : [2048]
Physics Objects (not including physics debris) : [8]
Physics debris (include also physics debris) : [1024]
Pushables (Passes entities with classname func_pushable) : [4] Obsolete
Deprecated.
Equivalent to using Everything + filter_activator_class that filters func_pushable.