Func simpleladder: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (add {{lang}})
(-added class hierarchy)
Line 1: Line 1:
{{lang|Func simpleladder}}
{{lang|Func simpleladder}}
{{Ent not in fgd}}
{{Ent not in fgd}}
{{CD|CFuncSimpleLadder}}
{{l4d_series_brush|func_simpleladder}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer.
{{l4d_series_brush|func_simpleladder}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer.



Revision as of 17:39, 5 November 2022

English (en)中文 (zh)Translate (Translate)
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CFuncSimpleLadder
CBaseEntity

Template:L4d series brush It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.

Keyvalues

normal.x ([todo internal name (i)]) <float>
X normal of the ladder.
normal.y ([todo internal name (i)]) <float>
Y normal of the ladder.
normal.z ([todo internal name (i)]) <float>
Z normal of the ladder.
team ([todo internal name (i)]) <integer>
Team that can climb this ladder.
  • 0 : Any team
  • 1 : Survivors
  • 2 : Infected