Template:WeaponSpawn: Difference between revisions
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Note:This template is deprecated. Please use the
TomboyFan52 (talk | contribs) (Deprecation notice. ||| Removed any traces of {{{modelwarning}}} ||| Updated parameter documentation) |
1416006136 (talk | contribs) m (add {{Lang}}) |
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<noinclude> | <noinclude>{{lang|Template:WeaponSpawn}} | ||
{{note|'''This template is deprecated. Please use the <code>WeaponSpawn</code> templates on their own, such as [[Template:KV WeaponSpawn]].'''}} | {{note|'''This template is deprecated. Please use the <code>WeaponSpawn</code> templates on their own, such as [[Template:KV WeaponSpawn]].'''}} | ||
Latest revision as of 19:54, 3 September 2022

WeaponSpawn
templates on their own, such as Template:KV WeaponSpawn.
This template has a parameter for FGD differences between L4D1 and L4D2.
Parameters:
{{{optionalscavenge|1}}} - Display keyvalues forWeaponSpawnOptionalScavenge
.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]