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Zh/Source 2/Docs/Level Design/Basic Construction: Difference between revisions

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{{lang|Dota_2_Workshop_Tools/Level_Design/Basic_Construction|title=基础构建}}
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{{SubpageStart}}[[Dota_2_Workshop_Tools:zh-cn|Dota 2 创意工坊工具集]]{{SubpageSeparation}}[[Dota_2_Workshop_Tools/Level_Design:zh-cn|关卡设计]]{{SubpageEnd}}
{{Subpage|[[Dota_2_Workshop_Tools:zh-cn|Dota 2 创意工坊工具集]]|[[Dota_2_Workshop_Tools/Level_Design:zh-cn|关卡设计]]}}
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Revision as of 04:39, 17 November 2022

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构建几何形状在以往的Hammer编辑器版本迭代中已经发生了显著的改进。现在不再使用笔刷工具,并且渲染时静态支柱(static props)和网格几何形状(mesh geometry)没了区别。虽然还是可以和以前一样构建几何形状,但是这些和新的工作模式比起来,显得毫无效率。


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